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The darkness here is overwhelming. So many voices are speaking to me all at once. So many souls have perished here. I'm struggling to block out their screams. This place is some sort of feeding ground. No... that's not right. It's an execution site. A place where the demon makes his unwelcome guests disappear.

Elise Houser

The Cave is a location that appears in "Bearly Buried". It is the third map in Chapter 4, and is inhabited by the main enemy and boss known as Mama Bear and her Trigger Teddies. Location includes forest and like all other nightmares, the caves are demolished after the escape.

Appearance[]

The cave starts off in some sort of forest under perpetual nighttime, and everything is very unkept save for a small cabin in the center of it. Surrounding the cabin are dirt paths leading throughout the forest alongside a few decorations such as a picnic area and a graveyard of wooden crosses.

Despite the cabin's unassuming appearance, the interior is far larger on the inside, with everything kept in a much more tidy condition. The bottom floor consists of a large living room covered in many cabin commodities such as pictures, statues, animal furs, a fireplace, and so forth, and the room connects to several other rooms such as a kitchen and a basement. Going up the stairs leads to the bedrooms, the first one being used by the Trigger Teddies while the second one is used by Mama Bear. Next to her room (besides her "costumes") is a door leading to a maze-like series of hallways leading to the attic.

Going down the basement leads to a broken hole in the wall, in turn leading to a massive series of caverns underneath the cabin. Most of the starting tunnels are spacious and slightly uneven, barely illuminated by torches lining the walls. The first set of tunnels lead to a massive hole, in turn eventually leading to a hanging rock platform illuminated by moonlight and surrounded by waterfalls, and it also possesses an unused ring altar.

The platform also leads into three other pathways, one of which leads into Zone 2. The tunnels here are far more earthly and dugout in appearance, not to mention being very maze-like and filled with bear traps. Certain decorations do appear from time to time, such as a pit filled with camp items, several artificial rock homes- presumably used by the Trigger Teddies- and drawings on the walls. Several rooms are also filled with pits of toxic waste, although arches do suspend over them to help with movement.

The second pathway leads to a series of ladders, in turn leading into a room filled with waste pits. The tunnel next to it leads to the deepest reaches of the cave: Zone 3. The tunnels become embued with a dim red light, and the terrain becomes even more uneven and hazardous. Many of the tunnels are unpredictable in design and filled with pits, stalactites and stalagmites, and open gaps connected by crude bridges. Many of the tunnels also have their walls broken, revealing that the very foundation of the cave is a red mesh of hundreds, if not thousands, of souls that were brought here by Malak. Few artificial decorations exist save for a few gigantic runes, many sets of short, crude stairs, and the secret found here.

The final pathway leads into another large pit leading to a tunnel filled with the bones of Mama Bear's victims, human and demon alike. The tunnels lead into a room surrounding a massive waste pit surveyed by skulls of various sizes. Further through is a series of platforms leading to a secret pathway and another tunnel filled with bones. At the end of this tunnel is a smaller, much narrower tunnel leading back into another hole in the basement.

Map[]

Trivia[]

  • The map was originally thought to be a toy factory because of a model of a factory lacking a texture, eventually being confirmed to being Mascot Mayhem's third zone.


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Characters
Main Characters
Doug HouserBierceMalak
Enemies
MalakMurder MonkeysAgathaGold WatchersDread DuckiesClown GremlinsReaper Nurses
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