Portals are mechanics featured in Dark Deception. They come in different variations, serving their own unique purposes in-game.
Variants[]
Level portal[]
The Level portals are ten circular, levitating entrances situated in rows throughout Bierce's Ballroom. Each one serves as a nexus to its respective nightmare, and are unlocked consecutively by beating the previous nightmare.
Each portal leads to a hallway, which in turn leads to the doorway to the respective level. From Chapter 2 on, these hallways will be filled with obstacles, which require a power from the ring altar to bypass.
The portals also serve as the entrance to each nightmare, and appear in their inactive state until the ring piece is retrieved.
Level Portals are decorated with indiscernible runes spinning both clockwise and counterclockwise. Active portals glow red and display a visage of its enemy in its center, while inactive portals are shaded gray and display a locked symbol in its center.
Fake portal[]
- Main Article: Traps
Green portal[]

The green portals first appeared in "Crazy Carnevil", present in both zones. They allow the player to teleport between floors. In each zone, these are necessary to collect all the shards, as each floor contains shards.
In zone 1, the shards are equally distributed among each floor, and the player must search each one to collect them all. If in pursuit, the portals can serve as escape routes, as suggested by a death hint. the portals are spread among each floor, and one is required to exit the area after completing it.
In zone 2, portals only appear in specific rooms, which are striped with various colors and have an overhead rainbow bridge. There are various alcoves within these rooms, some of which contain portals. Upon entering them, the player will end up above the hallways, on top of the bridge. These bridges each contain shards, making them essential to explore.
If the player is spotted entering a portal, the Clown Gremlins will follow the player below-ground, forcing them to lure the gremlins away from the portal to escape. The player may also drop down onto the ground through a hole on one end of the bridge.
Trivia[]
- The level portal icons and their symbols themselves may be a reference to the Halo of the Sun from the Silent Hill franchise. Coincidentally, the Halo of the Sun would actually appear in the Silent Hill DLC of Dark Deception: Monsters & Mortals, with one painted on the wall of a cul de sac behind the Flauros, while it can also be briefly formed and spread on ground as a stunning shockwave whenever a Red Pyramid Thing stabs its knife into the ground.
- In some levels, the portal icons of the enemy faces appear in the levels themselves.
- The Murder Monkey face is seen on the floor as decoration in the beginning of "Monkey Business".
- Agatha's face is used as the school's sign, and some of the posters in the second zone of "Elementary Evil".
- The faces of the Gold Watchers are used for the flags in the beginning of the "Deadly Decadence"
- The Clown Gremlins' faces are seen on some of the posters in "Crazy Carnevil".
- The portal to "Crazy Carnevil" is even used as decoration for the obstacle course level, but those are pink and purple.
- The face of the Dread Ducky isn't used in the level but rather outside the wall blocking the entrance to "Stranger Sewers".
- Lucky the Rabbit's face can be seen on certain wall graffiti in the first zone of "Mascot Mayhem".
Gallery[]
Dark Deception[]
Dark Deception: Monsters & Mortals[]