“ | Even cars can feel fear, use this to your advantage! | ” |
The Clown Cars are enemies in Dark Deception. They appear in Chapter 3, in the level "Crazy Carnevil", along with the Clown Gremlins and Goliath Clowns.
Appearance[]
The Clown Car resembles a standard clown car, featuring an assortment of colored dots, a yellow body, a blue interior, yellow/purple spirals on the wheels, a purple rim and purple headlights, and a symbol on the blue coloured car door(s) featuring a Clown Gremlin head (minus the teeth.) The car includes a license plate on its backside, reading, "HAHA", as well as tail lights and a wooden container box held by a shelf. On the roof of the car is a pipe hole that sends out confetti when spawning Clown Gremlins.
On the front of the car is a face composed of a grinning mouth with red clown lipstick painted with sharp teeth, and the headlights are tipped with green irises which resembles eyes, giving it a menacing appearance.
Personality[]
“ | I think they're inviting you in. Ready for the big top? | ” |
– Bierce, after seeing the Clown Car zoom into the tent |
Not much is known about the Clown Cars personalities. However, they do appear to enjoy taunting and teasing the player as they tried to scare them near the entrance, and lured them into a trap. They also appear to act support for the Clown Gremlins, providing them with quick transport to allow them to catch up with their victims. Interestingly, they appear to have a somewhat contradicting personality. With passengers, they become hostile and relentless. But without passengers, they are bashful and cowardly.
Behavior[]
“ | Let me guess. Coulrophobia? | ” |
– Bierce, after witnessing the Clown Car speed by |
Introduction[]
A Clown Car filled with Clown Gremlins is first seen speeding by as the player enters the carousel region, luring them into the circus tent. After being caged inside the tent, the Clown Car returns, depositing Clown Gremlins to swarm their cage. Upon using Primal Fear however, all of the Clown Gremlins and the car disappear.
Zone 1[]
The player will start collecting shards on the lower floor, as the two Clown Cars will begin the pursue, serving as the initial threats until they manage to reach the player. They will keep an average/fast speed and will follow the player throughout the entire floor area. Much like the Murder Monkeys and the Gold Watchers, the Clown Cars will always be aware of the location of the player's whereabouts is. If one catches up with the player, it will immediately pull the brake, turn off its headlights, and begin spawning 3 Clown Gremlins (if the difficulty is set on Easy mode) or 5 Clown Gremlins (if on Normal mode) through teleportation. They will then proceed to wave at the player before giving chase. When all the Clown Gremlins leave the car, the Clown Car will try to move away from the player instead of chasing them.
If one uses Primal Fear, all Clown Gremlins in the vicinity will be stunned before returning to their Clown Car by teleporting themselves to the Clown Car regardless of the range or which floor they are to give another chase later. Primal Fear (as suggested by a death tip) can also stun the Clown Cars themselves to prevent them from completely moving and spawning Clown Gremlins.
It is also worth mentioning that the Clown Cars on the floor that the player wasn't occupying will automatically become completely stationary and will not immediately chase the player if they enter another floor.
Upon collecting all soul shards in zone 1, the Clown Cars will disappear, and will not return in zone 2. As a result, the Clown Gremlins will appear on their own without it, and will not return to it after their stun periods.
Gallery[]
Trivia[]
- The Clown Cars alonsgide Jocelyn are the only enemies in the game that do not directly kill you and instead, helping enemies to try catching up to you.
- They are also the first enemy spawners in the game.
- They are also the first support-type enemies encountered in the game.
- They are also the first enemy spawners in the game.
- It is implied that the Clown Cars are alive, as they can be stunned with Primal Fear. A death tip also suggests this.
- It is also evident by the fact Clown Cars are always aware of player's location whilist Clown Gremlins aren't. This also shows that there couldn't be a Clown Gremlin driving (unless contradicted by some other explanation).
- Allowing all Clown Gremlins to exit the Clown Cars without ever using Primal Fear to stun them unlocks the Steam achievement Multiplicity.
- The Clown Cars, much like Malak, is currently one of the only enemies where Easy and Normal Mode Difficulties doesn't affect their speed at all.
- Despite this, the Clown Cars' behaviour seems to be quite affected by the Easy Mode Difficulty, as it spawns only 3 Clown Gremlins upon catching up with the player instead of the usual 5 in the Normal Mode.
- The Clown Cars are the first monsters in Dark Deception that doesn't turn into their Nightmare Mode forms aside from Malak and the bosses and doesn't pursue the player during the escape sequence.
- So far, Clown Cars, Murder Monkeys, Malak, Gold Watchers and Mama Bear are the only enemies in Dark Deception that always know the whereabouts of the player's location.
- The Clown Car's design might be inspired by Benny the Cab as both are yellow roundish automobiles with headlight eyes and bumper libs surrounding a toothy grin.