"Don't look so confused..." This article is about a boss character. You may be looking for the monster character.
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"It's really nice to have someone new to play with." This article is about a Monsters & Mortals crossover character. You may want to look at another wiki.
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Boss Brutes are four enhanced versions of The Brute, a monster from the Monstrum series of games by Team Junkfish. Released as part of the Monstrum DLC pack of Dark Deception: Monsters & Mortals, Boss Brutes can be occasionally "summoned", dropped via helicopter in "Monstrum Madness".
Description[]
Like their playable counterpart, Boss Brutes are large, durable creature with a volcanic appearance driven to kill others out of extreme territorial rage.[1] They were likely also created in the same way, by first bombarding a subject with intense radiation, then conditioning them with deep-sea pressure. For this reason, Boss Brutes no longer runs on biological functions, being considered more like tough, humanoid exoskeletons powered by internal nuclear fusion reactions.[2]
Compared to normal Brutes, Boss Brutes have more charred skin, a darker reddish glow, and the ability to spit fireballs. Otherwise, they are very much identical.
Behavior[]
When the "Boss Time" item in the Monstrum Madness level is activated, a helicopter will fly over the ship's helipad and drop a cargo box that explodes and releases four Boss Brutes, which would proceed to pursue any nearby monster (except in Maze Escape) or mortal, usually lined up in a single column. Upon getting within a certain range of their target, they can spit out a fireball that sets players ablaze, even monsters during Maze Escape (a mode where the monsters are usually invulnerable to the bosses), dealing 20 burn damage four times on contact, inflicting a total of 80 damage per fireball. Upon getting close enough to their target, Boss Brutes would surround and punch the player with the fist of their massive right arm, an overgrown tumor of abnormally-high bone density meant for crushing prey,[2] dealing 35 damage per punch.
Based on their normal counterpart, Boss Brutes are, as their name suggests, strong yet dumb, swift to pursue and murder other living beings due to territorial instincts,[1] but easy to lure and distract with diversions, which can actually be seen due to their pathfinding A.I. in Monsters & Mortals, which can be tricked into taking less-efficient routes to their target, thus wasting their time. Like other bosses except Red Pyramid Things (though attacking them is pointless due to their infinite health), Boss Brutes are invulnerable to all attacks, leaving the player no choice but to run from them. Along with Clown Spiders and Goliath Clowns, Boss Brutes are one of the few bosses that could damage any player regardless of game mode (though only with their fireballs).
Tactics[]
Against Boss Brutes[]
- Like their playable counterpart, the Boss Brutes are not very fast, with their long-range attack serving as their only compensation. Even so, Boss Brutes only spit fireballs within a specific range in front of them, meaning that players that are significantly further away from them are safe from their fireballs.
- By quickly alternating between floors (as long as they do not get themselves cornered by the bosses or other enemies), players can evade the Boss Brutes quite well. The player should still be cautious with their ranged attacks however, as, while their fireballs are usually shot in a straight, horizontal line, Boss Brutes are still capable of firing at an angle, allowing them to attack players that are not on the same floor as them.
- Avoiding encounters with the Boss Brutes can also be done by ensuring there are as many walls between the player's character and the Boss Brutes as possible.
- Boss Brutes would target those closest to their location. Hence, multiple players being pursued by them only need to outrun their enemies so that the Boss Brutes would focus on them instead, though the player should take caution, as they can still be struck by fireballs within a certain range of the Boss Brutes even if they are not the target, so it is best to stay away from the front of the Boss Brutes altogether.
- The player can confuse Boss Brutes by running to one end of the control room (the highest part of the map of Monstrum Madness) opposite of them, causing them to descend the set of stairs they are currently on to use the set of stairs on the player's end to try and reach them, which would allow the player to run to the other end of the control room. Provided that the Boss Brutes never actually enter the control room and the player stands on the very end of the control room (just right on top of the staircase), they can repeat this process and waste the time of the four Boss Brutes until they are despawned by the end of Boss Time.
- Of course, this tactic can only work in ideal conditions, is easy to mess up, and easy to disrupt, given how the player doing this may be attacked by other players, preventing them from carrying out this plan effectively.
Using Boss Brutes[]
- When playing as a monster in Maze Escape mode, the player can consider the summoned bosses of the game their allies. However, unlike most bosses, Boss Brutes can still accidentally damage monster players in Maze Escape with the fireballs they spit, so the player should still keep their distance from them, or at least ensure that they are not in front of the Boss Brutes.
Themes[]
- This is for the boss character. For the themes of the Hisa Maru, see Monstrum Madness.
Symbolism[]
Assuming that they were created in the same way as the original Brute, Boss Brutes can be seen as prominent proof of science gone wrong, showing how flawed the constant pursuit of knowledge can be when morality and consequences are given little to no consideration, proving the point of "Murphy's Law", which states "Anything that can go wrong will go wrong" (sometimes extended with "... at the worst possible time"). The Brute (and, presumably, Boss Brutes) and The Fiend were created due to an unethical experiment to modify the human body (with the ulterior motives of the study veiled as an attempt to heal two subjects who were badly scalded by steam), with The Brute eventually being mass-produced as a living weapon by bombarding human subjects with radiation, then conditioning them with deep-sea pressure, a method that is clearly more extreme and more excruciating compared to the original procedure.[2]
Inspirations and Parallels[]
Being derived from The Brute, Boss Brutes also share the same inspirations and parallels. Team Junkfish stated that The Brute's behavior and looks were inspired by the "Cave-troll" from The Lord of the Rings, "The Tank" from Left 4 Dead, and "Killer Croc" from the Batman: Arkham series.[1] They also consider The Brute as male,[3] though the monster is frequently referred to as "it" due to its bestial nature. The Brute also bears a resemblance to "Tar Pit", an enemy of The Flash from DC, a "Lava Spitting EVO" from the Generator Rex franchise, and "The Charger" from Left 4 Dead 2, which shares The Brute's large right arm, small left arm, and charging attacks.
Like their playable counterpart, Boss Brutes could potentially be mutated prisoners. If this is the case, Boss Brute can be considered similar to most enemies in Dark Deception, mortals who eventually became monsters that reflect their greatest sin in life. In the case of the Boss Brutes, their appearance may be considered fitting for one who lead a life of short temper, hot-headed wrath, and murder, especially since they appear to be more charred and more hellish than the standard Brute.
Phobias[]
As with most monsters in Dark Deception, Boss Brutes can be seen as a representation of various phobias.
Phobia | Relevance |
---|---|
Agoraphobia Fear of Certain Unsafe or Inescapable Situations |
Working together in groups of four, Boss Brutes would pursue their prey and attempt to surround them, essentially trapping them in a tight space to prevent escape, before beating up their chosen victim all at the same time. |
Claustrophobia Fear of Tight Spaces | |
Cleithrophobia Fear of Being Trapped | |
Demophobia Fear of Unruly Mobs |
According to Team Junkfish, The Brute (and, by extension, Boss Brutes) is intended to represent raw, physical danger by inspiring a very primitive "survival instinct" feeling, like one gets when chased by a boar or tiger,[1] which is easy to see given how Boss Brutes are large, imposing, and clearly dangerous figures that likely weigh more than 300 kilograms (661.39 pounds),[2] with loud, intimidating roars to match. As opposed to The Brute, which appears to be solitary, Boss Brutes hunt in groups of four. |
Megalophobia Fear of Large Objects and Entities | |
Ochlophobia Fear of Crowds | |
Carcinophobia Fear of Cancer |
The Brute (and, by extension, Boss Brutes) gained its form due to the advanced cellular regeneration provided by a jellyfish-based compound, with the effect matching that of cancer (in essence, uncontrollable cell production). As a result, the robust but charred, misshapen bodies of the Boss Brutes resemble a mass of tumors, and their massive right arms are stated to be an overgrown tumor with abnormally-high bone density, perfect for smashing and crushing whatever it gets its hands on.[2] |
Pyrophobia Fear of Fire |
Brutes (and, by extension, Boss Brutes) are created by bombarding humans with intense amounts of radiation, mutating the test subjects, once proper biological beings, into literal nuclear fusion reactors, cancerous-looking creatures with no indication of any organic physiological function.[2] With a core body temperature exceeding 4,000 Kelvin (3,726.85 degrees Celsius, or 6,740.33 degrees Fahrenheit),[2] Likely sharing their standard counterpart's territorial instincts (which would, in turn, give them a primal, hot-headed desire to kill other living beings in their vicinity)[1] Boss Brutes seek out prey closest to them, spitting fireballs to incinerate those that attract their wrath. |
Radiophobia Fear of Radioactivity | |
Thermophobia Fear of High Temperatures | |
Thanatophobia Fear of Dying |
Like all monsters in Dark Deception, Boss Brutes bring with them the threat of a gruesome demise due to its lethal abilities and its murderous intent. They specifically embody death in the form of raw, physical danger as opposed to death by more supernatural means.[1] |
Trivia[]
- Boss Brutes were mistakenly referred to as Super Brutes in the Monstrum DLC showcase.[4]
- Both the Boss Brutes and the Goliath Clowns are the only bosses that appear in four.
- Like most bosses in Monsters & Mortals, Boss Brutes would approach and surround the closest playable monster in Maze Escape mode if there are no mortals on the map left to kill, simply standing and not attacking until they are either despawned by the end of Boss Time or attracted by the presence of a newly-spawned mortal.
- Originally, Boss Brute fireballs would inflict 25 burn damage four times for a total of 100 damage per fireball. Following the 1.6.6 update, this was eventually decreased to just 20 burn damage four times for a total of 80 damage per fireball. The 1.6.6 update also applied a similar change to the burn damage inflicted by the Magma Charge ultimate ability of the the playable Brute.